Files
shitgame/server.c

160 lines
3.3 KiB
C

//troy Rosin
#include <SDL2/SDL_net.h>
#include <SDL2/SDL.h>
#include <string.h>
#include <stdio.h>
#include <mydebug.h>
#include <net.h>
#define MAX_SOCKS 4
char buff[PACKSZ];
char pack[PACKSZ], pack2[PACKSZ];
void game_server()
{
IPaddress *ip, _ip, *cip;
TCPsocket sock, csock;
TCPsocket sock_arr[MAX_SOCKS];
ip = &_ip;
SDLNet_SocketSet socks;
int i;
Uint16 c_port;
Uint32 c_ip;
int flag = 1;
int ret = 0;
SDL_Init(0);
SDLNet_Init();
if(SDLNet_ResolveHost(ip, NULL, PORT) == -1)
{
printf("SDLNet_resolvehost error: %s\n", SDLNet_GetError());
exit(1);
}
sock = SDLNet_TCP_Open(ip);
if(!sock)
{
printf("SDL_Net_TCP_Open error: %s\n", SDLNet_GetError());
exit(1);
}
socks = SDLNet_AllocSocketSet(MAX_SOCKS);
for(i = 0; i < MAX_SOCKS; ++i)
{
sock_arr[i] = NULL;
}
while(flag)
{
csock = SDLNet_TCP_Accept(sock);
if(!csock && SDLNet_CheckSockets(socks, 0) > 0 ){
//no new connection and there is updates on socks
for(i = 0; i < MAX_SOCKS; ++i)
{//check each sock for data and handle it
csock = sock_arr[i];
if(csock == NULL){continue;}
if(SDLNet_SocketReady(csock)){
ret = SDLNet_TCP_Recv(csock, pack, PACKSZ);
if(ret < PACKSZ){
printf("TCP recv error: %s\n", SDLNet_GetError());
sock_arr[i] = NULL;
SDLNet_TCP_DelSocket(socks, csock);
SDLNet_TCP_Close(csock);
continue;
}
read_to_buff((Uint32*)buff, (Uint32*)pack, PACKSZ);
switch(((packet*)buff)->type)
{
case G_STATE:
PRINT_M("got to get state case");
break;
case S_STATE:
PRINT_M("got to set state case");
break;
case HOSTS_REQ:
PRINT_M("got to hosts request state");
break;
case NEW_HOST:
PRINT_M("got to new host state");
break;
case JOIN_REQ:
PRINT_M("got to join request state");
break;
case U_NAME:
PRINT_M("got to update name state");
break;
}
}
}
}
else if (csock) {
cip = SDLNet_TCP_GetPeerAddress(csock);
if(!cip){
printf("get peer addr error: %s\n", SDLNet_GetError());
}
else {
PRINT_M("we got a new connection!");
if(SDLNet_TCP_AddSocket(socks, csock) <= 0){
printf("add sock to set error: %s\n", SDLNet_GetError());
}
for(i = 0; i < MAX_SOCKS; ++i){
if(sock_arr[i] == NULL){ sock_arr[i] = csock; break; }
}
}
}
}
SDLNet_TCP_Close(sock);
SDLNet_Quit();
SDL_Quit();
}
int main(void)
{
game_server();
puts("donzo");
return 0;
}
int read_to_buff(Uint32 *buff, Uint32 *src, Uint32 sz)
{
if(sz%32){
puts("error size must be div by 32");
return 0;
}
for(Uint32 i = 0; i < (sz >> 2); i += 1)
{
*(buff + i) = SDLNet_Read32(src + i);
}
return 1;
}
int write_to_buff(Uint32 *buff, Uint32 *src, Uint32 sz)
{
if(sz%32){
puts("error size must be div by 32");
return 0;
}
for(Uint32 i = 0; i < (sz >> 2); i += 1)
{
SDLNet_Write32(*(src + i), (buff + i));
}
return 1;
}