Files
shitgame/main.c

186 lines
5.0 KiB
C

/*Troy Rosin*/
#include <main.h>
#include <game.h>
#include <input.h>
#include <overworld.h>
#include <mydebug.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL_ttf.h>
#define SPACING 20
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Event event;
int state = TITLE;
int running;
int selected_index = START_GAME;
int main(void) {
int x1, x2, y1, y2;
SDL_Point mouse_pos;
SDL_Init(SDL_INIT_VIDEO);
TTF_Init();
window = SDL_CreateWindow("Shufflers", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, DEF_WINDOW_WIDTH,DEF_WINDOW_HEIGHT, 0);
renderer = SDL_CreateRenderer(window, -1, 0);
IMG_Init(IMG_INIT_PNG);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDL_CaptureMouse(SDL_TRUE);
SDL_Texture* background = IMG_LoadTexture(renderer, "assets/mainscreen.png");
if (!background) {
printf("IMG_LoadTexture error: %s\n", IMG_GetError());
}
TTF_Font* font = TTF_OpenFont("assets/font.ttf", 24);
SDL_Color white = {255, 255, 255, 0};
SDL_Surface* start_surface = TTF_RenderText_Solid(font, "START", white);
SDL_Texture* start_text = SDL_CreateTextureFromSurface(renderer,
start_surface);
SDL_Surface* host_surface = TTF_RenderText_Solid(font, "HOST", white);
SDL_Texture* host_text = SDL_CreateTextureFromSurface(renderer,
host_surface);
SDL_Surface* join_surface = TTF_RenderText_Solid(font, "JOIN", white);
SDL_Texture* join_text = SDL_CreateTextureFromSurface(renderer,
join_surface);
SDL_Surface* exit_surface = TTF_RenderText_Solid(font, "EXIT", white);
SDL_Texture* exit_text = SDL_CreateTextureFromSurface(renderer,
exit_surface);
SDL_Surface* options_surface = TTF_RenderText_Solid(font, "OPTIONS", white);
SDL_Texture* options_text = SDL_CreateTextureFromSurface(renderer,
options_surface);
SDL_Rect start_rect, host_rect, join_rect, exit_rect, options_rect;
start_rect.w = (DEF_WINDOW_WIDTH >> 2) - (DEF_WINDOW_WIDTH >> 3);
start_rect.h = (DEF_WINDOW_HEIGHT >> 3) - (DEF_WINDOW_HEIGHT >> 4);
start_rect.x = (DEF_WINDOW_WIDTH - start_rect.w) >> 1;
start_rect.y = (DEF_WINDOW_HEIGHT - start_rect.h) >> 1;
host_rect.w = join_rect.w = exit_rect.w = options_rect.w = start_rect.w;
options_rect.w <<= 1;
host_rect.h = join_rect.h = exit_rect.h = options_rect.h = start_rect.h;
host_rect.x = join_rect.x = exit_rect.x = options_rect.x = start_rect.x;
options_rect.x -= join_rect.w >> 1;
host_rect.y = start_rect.y + start_rect.h + SPACING;
join_rect.y = host_rect.y + host_rect.h + SPACING;
options_rect.y = join_rect.y + join_rect.h + SPACING;
exit_rect.y = options_rect.y + options_rect.h + SPACING;
SDL_Rect mainmenu_rects[MAIN_SELECTIONS];
mainmenu_rects[START_GAME] = start_rect;
mainmenu_rects[HOST_GAME] = host_rect;
mainmenu_rects[JOIN_GAME] = join_rect;
mainmenu_rects[OPTIONS_MENU] = options_rect;
mainmenu_rects[EXIT_GAME] = exit_rect;
running = 1;
while (running)
{
handle_event(&event);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0,196,0,255);
SDL_RenderCopy(renderer, background, NULL, NULL);
SDL_RenderCopy(renderer, start_text, NULL, &start_rect);
SDL_RenderCopy(renderer, host_text, NULL, &host_rect);
SDL_RenderCopy(renderer, join_text, NULL, &join_rect);
SDL_RenderCopy(renderer, options_text, NULL, &options_rect);
SDL_RenderCopy(renderer, exit_text, NULL, &exit_rect);
SDL_GetMouseState(&(mouse_pos.x), &(mouse_pos.y));
for(int i = 0; i<MAIN_SELECTIONS; i++)
{
if(SDL_PointInRect(&mouse_pos, &mainmenu_rects[i]))
{
selected_index = i;
break;
}
}
switch(selected_index)
{
case START_GAME:
x1 = start_rect.x;
x2 = x1 + start_rect.w;
y1 = y2 = start_rect.y + start_rect.h;
break;
case HOST_GAME:
x1 = host_rect.x;
x2 = x1 + host_rect.w;
y1 = y2 = host_rect.y + host_rect.h;
break;
case JOIN_GAME:
x1 = join_rect.x;
x2 = x1 + join_rect.w;
y1 = y2 = join_rect.y + join_rect.h;
break;
case OPTIONS_MENU:
x1 = options_rect.x;
x2 = x1 + options_rect.w;
y1 = y2 = options_rect.y + options_rect.h;
break;
case EXIT_GAME:
x1 = exit_rect.x;
x2 = x1 + exit_rect.w;
y1 = y2 = exit_rect.y + exit_rect.h;
break;
}
SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
SDL_RenderPresent(renderer);
if(state)
{
switch(state)
{
case START:
start_game();
break;
case HOST:
PRINT_M(hosting state)
host_game();
break;
case JOIN:
PRINT_M(joining state)
join_game();
break;
case OPTIONS:
PRINT_M(options menu state)
show_options();
break;
}
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return 0;
}