you need to install ttf, kinda pissed but alright, and theres a .sh file so you can actually run the .so files

This commit is contained in:
2026-01-21 15:42:26 -06:00
parent e7d9c013f4
commit a698c0eb41
6 changed files with 2376 additions and 7 deletions

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@@ -0,0 +1,13 @@
prefix=/usr/local
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: SDL2_ttf
Description: ttf library for Simple DirectMedia Layer with FreeType 2 support
Version: 2.24.0
Requires: sdl2 >= 2.0.10
Libs: -L${libdir} -lSDL2_ttf
Cflags: -I${includedir}/SDL2
Requires.private: freetype2
Libs.private:

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1
export.sh Executable file
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@@ -0,0 +1 @@
export LD_LIBRARY_PATH=/usr/local/lib/:$LD_LIBRARY_PATH

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include/SDL_ttf.h Normal file

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22
main.c
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@@ -6,6 +6,7 @@
#include <mydebug.h> #include <mydebug.h>
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <SDL2/SDL_image.h> #include <SDL2/SDL_image.h>
#include <SDL_ttf.h>
SDL_Window* window; SDL_Window* window;
SDL_Renderer* renderer; SDL_Renderer* renderer;
@@ -18,10 +19,12 @@ int running;
int selected_index = START_GAME; int selected_index = START_GAME;
int main(void) { int main(void) {
int ret = 0;
SDL_Init(SDL_INIT_VIDEO); SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("Shit Game",\ TTF_Init();
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DEF_WINDOW_WIDTH, window = SDL_CreateWindow("Shufflers", SDL_WINDOWPOS_UNDEFINED,
DEF_WINDOW_HEIGHT, 0); SDL_WINDOWPOS_UNDEFINED, DEF_WINDOW_WIDTH,DEF_WINDOW_HEIGHT, 0);
renderer = SDL_CreateRenderer(window, -1, 0); renderer = SDL_CreateRenderer(window, -1, 0);
IMG_Init(IMG_INIT_PNG); IMG_Init(IMG_INIT_PNG);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
@@ -29,20 +32,29 @@ DEF_WINDOW_HEIGHT, 0);
SDL_CaptureMouse(SDL_TRUE); SDL_CaptureMouse(SDL_TRUE);
SDL_Texture* background = IMG_LoadTexture(renderer, "assets/mainscreen.png"); SDL_Texture* background = IMG_LoadTexture(renderer, "assets/mainscreen.png");
//remove from here
SDL_Texture* start_img = IMG_LoadTexture(renderer, "assets/mainscreen_start.png"); SDL_Texture* start_img = IMG_LoadTexture(renderer, "assets/mainscreen_start.png");
SDL_Texture* exit_img = IMG_LoadTexture(renderer, "assets/mainscreen_exit.png"); SDL_Texture* exit_img = IMG_LoadTexture(renderer, "assets/mainscreen_exit.png");
SDL_Texture* selection_img = start_img; SDL_Texture* selection_img = start_img;
//keep this tho
if (!background || !start_img || !exit_img ) { if (!background || !start_img || !exit_img ) {
printf("IMG_LoadTexture error: %s\n", IMG_GetError()); printf("IMG_LoadTexture error: %s\n", IMG_GetError());
} }
int ret = 0;
ret = SDL_SetTextureColorMod(start_img, 255, 0, 0); ret = SDL_SetTextureColorMod(start_img, 255, 0, 0);
ret |= SDL_SetTextureColorMod(exit_img, 255, 0, 0); ret |= SDL_SetTextureColorMod(exit_img, 255, 0, 0);
if(ret){ if(ret){
puts("SetTextureColorMod error"); puts("SetTextureColorMod error");
} }
//end remove
TTF_Font* sans = TTF_OpenFont("Sans.ttf", 24);
SDL_Color white = {255, 255, 255, 0};
SDL_Surface* start_surface = TTF_RenderText_Solid(sans, "START", white);
SDL_Texture* start_text = SDL_CreateTextureFromSurface(renderer,
start_surface);
running = 1; running = 1;