93 lines
2.1 KiB
C
93 lines
2.1 KiB
C
/*Troy Rosin*/
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#include <game.h>
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#include <input.h>
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#include <mydebug.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL_ttf.h>
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_Event event;
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int state = TITLE;
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int running;
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int selected_index = START_GAME;
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int main(void) {
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int ret = 0;
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SDL_Init(SDL_INIT_VIDEO);
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TTF_Init();
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window = SDL_CreateWindow("Shufflers", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, DEF_WINDOW_WIDTH,DEF_WINDOW_HEIGHT, 0);
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renderer = SDL_CreateRenderer(window, -1, 0);
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IMG_Init(IMG_INIT_PNG);
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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SDL_CaptureMouse(SDL_TRUE);
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SDL_Texture* background = IMG_LoadTexture(renderer, "assets/mainscreen.png");
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//remove from here
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SDL_Texture* start_img = IMG_LoadTexture(renderer, "assets/mainscreen_start.png");
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SDL_Texture* exit_img = IMG_LoadTexture(renderer, "assets/mainscreen_exit.png");
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SDL_Texture* selection_img = start_img;
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//keep this tho
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if (!background || !start_img || !exit_img ) {
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printf("IMG_LoadTexture error: %s\n", IMG_GetError());
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}
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ret = SDL_SetTextureColorMod(start_img, 255, 0, 0);
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ret |= SDL_SetTextureColorMod(exit_img, 255, 0, 0);
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if(ret){
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puts("SetTextureColorMod error");
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}
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//end remove
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TTF_Font* sans = TTF_OpenFont("Sans.ttf", 24);
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SDL_Color white = {255, 255, 255, 0};
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SDL_Surface* start_surface = TTF_RenderText_Solid(sans, "START", white);
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SDL_Texture* start_text = SDL_CreateTextureFromSurface(renderer,
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start_surface);
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running = 1;
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while (running)
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{
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handle_event(&event);
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SDL_RenderClear(renderer);
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if(selected_index == START_GAME){ selection_img = start_img;}
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else if(selected_index == EXIT_GAME) {selection_img = exit_img;}
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SDL_RenderCopy(renderer, background, NULL, NULL);
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SDL_RenderCopy(renderer, selection_img, NULL, NULL);
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SDL_RenderPresent(renderer);
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if(state)
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{
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switch(state)
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{
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case BATTLE:
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start_battle();
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break;
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}
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}
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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IMG_Quit();
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SDL_Quit();
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return 0;
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}
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