Files
shitgame/include/game.h
2026-01-21 13:51:24 -06:00

38 lines
533 B
C

//Troy Rosin
#ifndef __game_h__
#define __game_h__
#include <SDL2/SDL.h>
#define DEF_WINDOW_WIDTH 1920
#define DEF_WINDOW_HEIGHT 1080
extern int running;
extern int state;
#define TITLE 0
#define BATTLE 1
extern int state;
#define START_GAME 0
#define EXIT_GAME 1
#define MAIN_SELECTIONS 2
extern int selected_index;
void start_battle();
extern SDL_Window* window;
extern SDL_Renderer* renderer;
extern SDL_Event event;
#define GRAB_NEW 2
#define GRAB_OLD 1
#define LETGO 3
#define NOT_DRAG 0
extern int dragging;
#endif