Files
shitgame/include/main.h

32 lines
479 B
C

//Troy Rosin
#ifndef __main_h__
#define __main_h__
#include <SDL2/SDL.h>
#define DEF_WINDOW_WIDTH 1024
#define DEF_WINDOW_HEIGHT 768
extern int running;
extern int state;
#define START_GAME 0
#define HOST_GAME 1
#define JOIN_GAME 2
#define OPTIONS_MENU 3
#define EXIT_GAME 4
#define MAIN_SELECTIONS 5
extern int selected_index;
extern SDL_Window* window;
extern SDL_Renderer* renderer;
extern SDL_Event event;
extern SDL_Color white;
extern SDL_Point mouse_pos;
#endif