Files
shitgame/include/err_check.h

20 lines
342 B
C

//Troy Rosin
#ifndef __err_check_h__
#define __err_check_h__
//pass TEX is an SDL_Texture pointer, rend is the renderer
// and path is the path to the texture to load.
#define IMG_GETANDCHECK(TEX, REND, PATH)\
TEX = IMG_LoadTexture(REND, PATH);\
if(!TEX){\
printf("IMG_LoadTexture error: %s\n", IMG_GetError());\
}
#endif