Files
shitgame/include/deck.h

64 lines
883 B
C

//Troy Rosin
#ifndef __deck_h__
#define __deck_h__
#include <SDL2/SDL.h>
#define MAX_HANDSIZE 8
#define CARD_SIZE (128 * 2)
#define CARD_W (96 * 2)
#define MAX_CARDS 1 << 8
#define MAX_EFFECTS 4
#define MAX_ENCHANTS 4
#define MAX_NAME 64
#define R_COMMON 1
#define R_UNCOMMON 2
#define R_RARE 3
#define R_ANCIENT 4
#define R_MYTHICAL 5
#define R_DEVINE 6
typedef struct crd
{
SDL_Texture *texture;
int effect[MAX_EFFECTS];
int enchants[MAX_ENCHANTS];
int rarity;
int set;
int type;
char *explination;
char name[MAX_NAME];
struct crd *next;
} CARD;
typedef struct hand
{
int handsize;
SDL_Texture *cards[MAX_HANDSIZE];
SDL_Rect card_rects[MAX_HANDSIZE];
} HAND;
typedef struct discard_pile
{
CARD *bot;
CARD *top;
int count;
CARD cards[MAX_CARDS];
} D_PILE;
typedef struct dck
{
int count;
CARD *bot;
CARD *top;
} DECK;
#endif