Files
shitgame/include/battle.h

23 lines
428 B
C

//Troy Rosin
#ifndef __battle_h__
#define __battle_h__
#include <SDL2/SDL.h>
#define GRID_SPACING 4
#define BATTLE_COLS 7
#define BATTLE_ROWS 6
SDL_Rect *battle_rows[BATTLE_ROWS];
SDL_Rect enemy_backrow[BATTLE_COLS];
SDL_Rect enemy_frontrow[BATTLE_COLS];
SDL_Rect friendly_frontrow[BATTLE_COLS];
SDL_Rect friendly_midrow[BATTLE_COLS];
SDL_Rect friendly_backrow[BATTLE_COLS];
SDL_Rect friendly_farrow[BATTLE_COLS];
#endif