Files
shitgame/include/overworld.h

23 lines
270 B
C

//Troy Rosin
#ifndef __overworld_h__
#define __overworld_h__
#include <SDL2/SDL.h>
void init_overworld();
void render_overworld();
#define OW_GRIDSZ 128
typedef struct player
{
SDL_Point pos;
SDL_Texture *texture;
} PLAYER;
PLAYER *get_this_player();
#endif