Files
shitgame/include/game.h

36 lines
463 B
C

//Troy Rosin
#ifndef __game_h__
#define __game_h__
void init_start_game();
void render_start_game();
#include <SDL2/SDL.h>
extern SDL_Point mouse_pos;
#define TITLE 0
#define START 1
#define HOST 2
#define JOIN 3
#define OPTIONS 4
#define BATTLE 5
#define OVERWORLD 6
extern int state;
void start_battle();
#define GRAB_NEW 2
#define GRAB_OLD 1
#define LETGO 3
#define NOT_DRAG 0
extern int dragging;
#define MAX_NAMESZ 64
#define MAX_PLAYERS 4
#endif