//Troy Rosin #ifndef __game_h__ #define __game_h__ #include #define DEF_WINDOW_WIDTH 1920 #define DEF_WINDOW_HEIGHT 1080 extern int running; extern int state; #define TITLE 0 #define BATTLE 1 extern int state; #define START_GAME 0 #define EXIT_GAME 1 #define MAIN_SELECTIONS 2 extern int selected_index; void start_battle(); extern SDL_Window* window; extern SDL_Renderer* renderer; extern SDL_Event event; #define GRAB_NEW 2 #define GRAB_OLD 1 #define LETGO 3 #define NOT_DRAG 0 extern int dragging; #endif