//Troy Rosin #ifndef __deck_h__ #define __deck_h__ #include #define MAX_HANDSIZE 8 #define CARD_SIZE (128 * 2) #define CARD_W (96 * 2) typedef struct hand { int handsize; SDL_Texture *cards[MAX_HANDSIZE]; SDL_Rect card_rects[MAX_HANDSIZE]; } HAND; #endif