/*Troy Rosin*/ #include #include #include #include #include #include #include #include #include #include static TCPsocket tcpscok = NULL; static UDPsocket udpsock = NULL; static SDLNet_SocketSet socketset = NULL; static UDPpacket **packets = NULL; static struct { int active; Uint8 name[MAX_NAMESZ]; } people[MAX_PLAYERS];