//Troy Rosin #ifndef __err_check_h__ #define __err_check_h__ //pass TEX is an SDL_Texture pointer, rend is the renderer // and path is the path to the texture to load. #define IMG_GETANDCHECK(TEX, REND, PATH)\ TEX = IMG_LoadTexture(REND, PATH);\ if(!TEX){\ printf("IMG_LoadTexture error: %s\n", IMG_GetError());\ } #endif