//Troy Rosin #ifndef __game_h__ #define __game_h__ #include extern SDL_Point mouse_pos; #define TITLE 0 #define START 1 #define HOST 2 #define JOIN 3 #define OPTIONS 4 #define BATTLE 5 #define OVERWORLD 6 extern int state; void start_battle(); void start_game(); void show_options(); void host_game(); void join_game(); #define GRAB_NEW 2 #define GRAB_OLD 1 #define LETGO 3 #define NOT_DRAG 0 extern int dragging; #define MAX_NAMESZ 64 #define MAX_PLAYERS 4 #endif