//Troy Rosin #ifndef __deck_h__ #define __deck_h__ #include #define MAX_HANDSIZE 8 #define CARD_SIZE (128 * 2) #define CARD_W (96 * 2) #define MAX_CARDS 1 << 8 #define MAX_EFFECTS 4 #define MAX_ENCHANTS 4 #define MAX_NAME 64 #define R_COMMON 1 #define R_UNCOMMON 2 #define R_RARE 3 #define R_ANCIENT 4 #define R_MYTHICAL 5 #define R_DEVINE 6 typedef struct crd { SDL_Texture *texture; int effect[MAX_EFFECTS]; int enchants[MAX_ENCHANTS]; int rarity; int set; int type; char *explination; char name[MAX_NAME]; struct crd *next; } CARD; typedef struct hand { int handsize; SDL_Texture *cards[MAX_HANDSIZE]; SDL_Rect card_rects[MAX_HANDSIZE]; } HAND; typedef struct discard_pile { CARD *bot; CARD *top; int count; CARD cards[MAX_CARDS]; } D_PILE; typedef struct dck { int count; CARD *bot; CARD *top; } DECK; #endif