//Troy Rosin #ifndef __battle_h__ #define __battle_h__ #include #define GRID_SPACING 4 #define BATTLE_COLS 7 #define BATTLE_ROWS 6 SDL_Rect *battle_rows[BATTLE_ROWS]; SDL_Rect enemy_backrow[BATTLE_COLS]; SDL_Rect enemy_frontrow[BATTLE_COLS]; SDL_Rect friendly_frontrow[BATTLE_COLS]; SDL_Rect friendly_midrow[BATTLE_COLS]; SDL_Rect friendly_backrow[BATTLE_COLS]; SDL_Rect friendly_farrow[BATTLE_COLS]; #endif