//Troy Rosin #ifndef __host_h__ #define __host_h__ #define NO_OBJECT 0 //host view #define SET_NAME_BUTTON 1 #define START_GAME_BUTTON 2 //join view #define JOIN_GAME_BUTTON 1 #define PLAYER_NAME_BOX 2 #define LOBBY_NAME_BOX 3 #define PLAYER_NAME_SEL 0 #define LOBBY_NAME_SEL 1 //host void render_host_game(); void init_host(); extern int over_object; extern int lobby_has_name; char *get_this_name(int i); //join char *join_get_name_ptr(); void render_join_game(); void init_join(); int join_over_object(); void join_set_selected(int); #endif