using git now lol

This commit is contained in:
2026-01-21 13:51:24 -06:00
parent 3117428afe
commit f3c0aafe2f
20 changed files with 529 additions and 0 deletions

79
input.c Normal file
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/*Troy Rosin*/
#include <SDL2/SDL.h>
#include <game.h>
extern int running;
void handle_input_mainmenu(SDL_Event *e);
void handle_input_battle(SDL_Event *e);
void handle_event(SDL_Event *e){
while(SDL_PollEvent(e))
{
switch(state)
{
case TITLE:
if(e->type == SDL_KEYDOWN)
{
handle_input_mainmenu(e);
}
break;
case BATTLE:
switch (e->type)
{
case SDL_KEYDOWN:
handle_input_battle(e);
break;
case SDL_MOUSEBUTTONDOWN:
dragging = GRAB_NEW;
break;
case SDL_MOUSEBUTTONUP:
dragging = LETGO;
}
break;
}
return;
}
}
void handle_input_mainmenu(SDL_Event *e)
{
switch(e->key.keysym.sym){
case SDLK_ESCAPE:
running = 0;
break;
case SDLK_w:
if (selected_index) { selected_index--; }
else { selected_index = MAIN_SELECTIONS - 1; }
selected_index %= MAIN_SELECTIONS;
break;
case SDLK_s:
selected_index++;
selected_index %= MAIN_SELECTIONS;
break;
case SDLK_RETURN:
if(selected_index == EXIT_GAME){
running = 0;
}
else{
state = BATTLE;
}
}
return;
}
void handle_input_battle(SDL_Event *e)
{
switch(e->key.keysym.sym)
{
case SDLK_ESCAPE:
running = 0;
break;
default:
printf("%d", (char)e->key.keysym.sym);
}
return;
}