started netcode playing with basic functionality
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90
net/server.c
Normal file
90
net/server.c
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//troy Rosin
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#include <SDL2/SDL_net.h>
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#include <SDL2/SDL.h>
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#include <string.h>
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#include <stdio.h>
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#include <mydebug.h>
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#include <net.h>
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char buff[PACKSZ];
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char pack[PACKSZ], pack2[PACKSZ];
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int main(void)
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{
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IPaddress *ip, _ip, *cip;
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TCPsocket sock, csock;
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ip = &_ip;
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Uint16 c_port;
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Uint32 c_ip;
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strcpy(pack, "testing Yolo fambro!");
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SDL_Init(0);
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SDLNet_Init();
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if(SDLNet_ResolveHost(ip, NULL, PORT) == -1)
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{
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printf("SDLNet_resolvehost error: %s\n", SDLNet_GetError());
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exit(1);
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}
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sock = SDLNet_TCP_Open(ip);
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if(!sock)
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{
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printf("SDL_Net_TCP_Open error: %s\n", SDLNet_GetError());
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exit(1);
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}
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int flag = 1;
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int ret = 0;
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while(flag)
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{
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csock = SDLNet_TCP_Accept(sock);
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if(!csock)
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{
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//printf("TCP Accept error: %s\n", SDLNet_GetError());
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}
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else {
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flag = 0;
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cip = SDLNet_TCP_GetPeerAddress(csock);
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if(!cip)
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{
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printf("error getting client ip addr: %s\n", SDLNet_GetError());
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}
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else
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{
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puts("we got a new connection!");
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printf("sending: [%s]\n", pack);
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write_to_buff(buff, pack, PACKSZ);
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ret = SDLNet_TCP_Send(csock, buff, PACKSZ);
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if(ret < PACKSZ)
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{
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printf("TCP Send error: %s\n", SDLNet_GetError());
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}
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read_to_buff(pack2, buff, PACKSZ);
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printf("sent: [%s]\n", pack2);
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}
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}
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}
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SDLNet_TCP_Close(sock);
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SDLNet_Quit();
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SDL_Quit();
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puts("donzo");
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return 0;
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}
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