added being able to create a host on the game server now need to work on joining that game

This commit is contained in:
2026-02-06 16:36:13 -06:00
parent 468ab94aa7
commit b2fa3052f3
23 changed files with 432 additions and 326 deletions

134
input.c
View File

@@ -6,36 +6,21 @@
#include <overworld.h>
#include <host.h>
#include <mydebug.h>
#include <options.h>
#include <net.h>
int prev_state;
void mainmenu_selection_state();
void handle_input_mainmenu(SDL_Event *e);
void handle_input_battle(SDL_Event *e);
void handle_input_overworld(SDL_Event *e);
void handle_input_host(SDL_Event *e);
void handle_input_join(SDL_Event *e);
void handle_input_options(SDL_Event *e);
void mainmenu_selection_state()
{
switch (selected_index)
{
case START_GAME:
state = START;
break;
case HOST_GAME:
state = HOST;
break;
case JOIN_GAME:
state = JOIN;
break;
case OPTIONS_MENU:
state = OPTIONS;
break;
case EXIT_GAME:
running = 0;
break;
}
}
//main event handler
void handle_event(SDL_Event *e){
while(SDL_PollEvent(e))
{
@@ -78,6 +63,9 @@ void handle_event(SDL_Event *e){
case JOIN:
handle_input_join(e);
break;
case OPTIONS:
handle_input_options(e);
break;
default:
if(e->type == SDL_KEYDOWN && e->key.keysym.sym == SDLK_ESCAPE)
{
@@ -89,12 +77,32 @@ void handle_event(SDL_Event *e){
}
}
void mainmenu_selection_state()
{
switch (selected_index)
{
case START_GAME:
state = START;
break;
case HOST_GAME:
state = HOST;
break;
case JOIN_GAME:
state = JOIN;
break;
case OPTIONS_MENU:
prev_state = state;
state = OPTIONS;
break;
case EXIT_GAME:
running = 0;
break;
}
}
void handle_input_mainmenu(SDL_Event *e)
{
switch(e->key.keysym.sym){
case SDLK_ESCAPE:
running = 0;
break;
case SDLK_UP:
case SDLK_w:
if (selected_index) { selected_index--; }
@@ -131,7 +139,8 @@ void handle_input_overworld(SDL_Event *e)
switch(e->key.keysym.sym)
{
case SDLK_ESCAPE:
running = 0;
prev_state = state;
state = OPTIONS;
break;
case SDLK_UP:
case SDLK_w:
@@ -170,7 +179,8 @@ void handle_input_host(SDL_Event *e)
switch(e->key.keysym.sym)
{
case SDLK_ESCAPE:
running = 0;
PRINT_M(TELL SERVER IM NOT A HOST)
state = TITLE;
break;
case SDLK_BACKSPACE:
PRINT_M(got backspace)
@@ -196,8 +206,17 @@ void handle_input_host(SDL_Event *e)
strcpy(get_this_name(0), nameptr);
break;
case START_GAME_BUTTON:
if(strlen(get_this_name(0)) >= 1){
lobby_has_name = 1;
PRINT_M(CHECK THAT NAME IS VALID!!)
if(strlen(get_this_name(0)) >= 1 && !lobby_has_name){
if(new_host(get_this_name(0))){
lobby_has_name = 1;
}
else{
PRINT_M(ERROR GOT NEG FOR NEW HOST)
}
}
else{//were in the lobby waiting for homies
PRINT_M(START COOP GAME)
}
break;
}
@@ -221,7 +240,7 @@ void handle_input_join(SDL_Event *e)
switch(e->key.keysym.sym)
{
case SDLK_ESCAPE:
running = 0;
state = TITLE;
break;
case SDLK_BACKSPACE:
PRINT_M(got backspace)
@@ -259,3 +278,58 @@ void handle_input_join(SDL_Event *e)
}
return;
}
void options_select(int sel)
{
switch(sel)
{
case GP_OPT_SEL:
PRINT_M(GAMEPLAY OPTIONS)
break;
case VID_OPT_SEL:
PRINT_M(VIDEO OPTIONS)
break;
case AUD_OPT_SEL:
PRINT_M(AUDIO OPTIONS)
break;
case MM_OPT_SEL:
PRINT_M(HANDLE EXITING GRACEFULLY I.E. SAVING GAME)
prev_state = state = TITLE;
break;
case EXT_OPT_SEL:
PRINT_M(EXIT GAME)
running = 0;
break;
default:
PRINT_M(UNKNOWN OPTION PASSED)
break;
}
return;
}
void handle_input_options(SDL_Event *e)
{
int sel = get_sel_opt();
if(e->type == SDL_KEYUP){ return; }
switch(e->key.keysym.sym){
case SDLK_ESCAPE:
PRINT_M(NEED TO GET PREV STATE)
state = prev_state;
break;
case SDLK_UP:
case SDLK_w:
if (sel) { sel--; }
else { sel = NUM_OPTIONS - 1; }
break;
case SDLK_DOWN:
case SDLK_s:
++sel;
sel %= NUM_OPTIONS;
break;
case SDLK_RETURN:
options_select(sel);
break;
}
set_sel_opt(sel);
return;
}