added being able to create a host on the game server now need to work on joining that game

This commit is contained in:
2026-02-06 16:36:13 -06:00
parent 468ab94aa7
commit b2fa3052f3
23 changed files with 432 additions and 326 deletions

View File

@@ -2,12 +2,17 @@
#ifndef __my_net_h__
#define __my_net_h__
#include <SDL_net.h>
#include <game.h>
#define PORT 36911
#define SERVER "localhost"
#define PACKSZ 1024
enum pack_type{
G_STATE, S_STATE, HOSTS_REQ, NEW_HOST, JOIN_REQ, U_NAME
};
@@ -17,32 +22,18 @@ typedef struct packet{
char payload[PACKSZ - sizeof(enum pack_type)];
} packet;
int read_to_buff(Uint32 *buff, Uint32 *src, Uint32 sz)
typedef struct host_info
{
if(sz%32){
puts("error size must be div by 32");
return 0;
}
for(Uint32 i = 0; i < (sz >> 2); i += 1)
{
*(buff + i) = SDLNet_Read32(src + i);
}
return 1;
}
char name[MAX_NAMESZ];
IPaddress ip;
}host_info;
int write_to_buff(Uint32 *buff, Uint32 *src, Uint32 sz)
{
if(sz%32){
puts("error size must be div by 32");
return 0;
}
for(Uint32 i = 0; i < (sz >> 2); i += 1)
{
SDLNet_Write32(*(src + i), (buff + i));
}
return 1;
}
int read_from_packet(Uint32 *buff, Uint32 *src, Uint32 sz);
int write_for_sending(Uint32 *buff, Uint32 *src, Uint32 sz);
int new_host(char l[MAX_NAMESZ]);
#endif