added being able to create a host on the game server now need to work on joining that game

This commit is contained in:
2026-02-06 16:36:13 -06:00
parent 468ab94aa7
commit b2fa3052f3
23 changed files with 432 additions and 326 deletions

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@@ -1,53 +0,0 @@
/*
CHAT: A chat client/server using the SDL example network library
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* $Id$ */
/* Convert four letters into a number */
#define MAKE_NUM(A, B, C, D) (((A+B)<<8)|(C+D))
/* Defines for the chat client */
#define CHAT_SCROLLBACK 512 /* Save 512 lines in scrollback */
#define CHAT_PROMPT "> "
#define CHAT_PACKETSIZE 256 /* Maximum length of a message */
/* Defines shared between the server and client */
#define CHAT_PORT MAKE_NUM('C','H','A','T')
/* The protocol between the chat client and server */
#define CHAT_HELLO 0 /* 0+Port+len+name */
#define CHAT_HELLO_PORT 1
#define CHAT_HELLO_NLEN CHAT_HELLO_PORT+2
#define CHAT_HELLO_NAME CHAT_HELLO_NLEN+1
#define CHAT_ADD 1 /* 1+N+IP+Port+len+name */
#define CHAT_ADD_SLOT 1
#define CHAT_ADD_HOST CHAT_ADD_SLOT+1
#define CHAT_ADD_PORT CHAT_ADD_HOST+4
#define CHAT_ADD_NLEN CHAT_ADD_PORT+2
#define CHAT_ADD_NAME CHAT_ADD_NLEN+1
#define CHAT_DEL 2 /* 2+N */
#define CHAT_DEL_SLOT 1
#define CHAT_DEL_LEN CHAT_DEL_SLOT+1
#define CHAT_BYE 255 /* 255 */
#define CHAT_BYE_LEN 1
/* The maximum number of people who can talk at once */
#define CHAT_MAXPEOPLE 10

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@@ -20,7 +20,6 @@ extern SDL_Point mouse_pos;
extern int state;
void start_battle();
void show_options();
#define GRAB_NEW 2
#define GRAB_OLD 1

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@@ -2,12 +2,17 @@
#ifndef __my_net_h__
#define __my_net_h__
#include <SDL_net.h>
#include <game.h>
#define PORT 36911
#define SERVER "localhost"
#define PACKSZ 1024
enum pack_type{
G_STATE, S_STATE, HOSTS_REQ, NEW_HOST, JOIN_REQ, U_NAME
};
@@ -17,32 +22,18 @@ typedef struct packet{
char payload[PACKSZ - sizeof(enum pack_type)];
} packet;
int read_to_buff(Uint32 *buff, Uint32 *src, Uint32 sz)
typedef struct host_info
{
if(sz%32){
puts("error size must be div by 32");
return 0;
}
for(Uint32 i = 0; i < (sz >> 2); i += 1)
{
*(buff + i) = SDLNet_Read32(src + i);
}
return 1;
}
char name[MAX_NAMESZ];
IPaddress ip;
}host_info;
int write_to_buff(Uint32 *buff, Uint32 *src, Uint32 sz)
{
if(sz%32){
puts("error size must be div by 32");
return 0;
}
for(Uint32 i = 0; i < (sz >> 2); i += 1)
{
SDLNet_Write32(*(src + i), (buff + i));
}
return 1;
}
int read_from_packet(Uint32 *buff, Uint32 *src, Uint32 sz);
int write_for_sending(Uint32 *buff, Uint32 *src, Uint32 sz);
int new_host(char l[MAX_NAMESZ]);
#endif

22
include/options.h Normal file
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@@ -0,0 +1,22 @@
//Troy Rosin
#ifndef __options_h__
#define __options_h__
//gameplay, video, audio, mainmenu, exit game
#define NUM_OPTIONS 5
#define GP_OPT_SEL 0
#define VID_OPT_SEL 1
#define AUD_OPT_SEL 2
#define MM_OPT_SEL 3
#define EXT_OPT_SEL 4
void init_options();
void render_options();
int get_sel_opt();
void set_sel_opt(int);
#endif