git had the makefile ignored and not im stranded. updated gitignoreand have a good starting point for the game server. working on moving it into the game
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132
server.c
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132
server.c
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//troy Rosin
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#include <SDL2/SDL_net.h>
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#include <SDL2/SDL.h>
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#include <string.h>
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#include <stdio.h>
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#include <mydebug.h>
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#include <net.h>
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#define MAX_SOCKS 4
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char buff[PACKSZ];
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char pack[PACKSZ], pack2[PACKSZ];
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void game_server()
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{
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IPaddress *ip, _ip, *cip;
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TCPsocket sock, csock;
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TCPsocket sock_arr[MAX_SOCKS];
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ip = &_ip;
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SDLNet_SocketSet socks;
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int i;
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Uint16 c_port;
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Uint32 c_ip;
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int flag = 1;
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int ret = 0;
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SDL_Init(0);
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SDLNet_Init();
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if(SDLNet_ResolveHost(ip, NULL, PORT) == -1)
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{
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printf("SDLNet_resolvehost error: %s\n", SDLNet_GetError());
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exit(1);
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}
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sock = SDLNet_TCP_Open(ip);
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if(!sock)
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{
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printf("SDL_Net_TCP_Open error: %s\n", SDLNet_GetError());
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exit(1);
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}
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socks = SDLNet_AllocSocketSet(MAX_SOCKS);
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for(i = 0; i < MAX_SOCKS; ++i)
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{
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sock_arr[i] = NULL;
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}
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while(flag)
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{
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csock = SDLNet_TCP_Accept(sock);
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if(!csock && SDLNet_CheckSockets(socks, 0) > 0 ){
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//no new connection and there is updates on socks
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for(i = 0; i < MAX_SOCKS; ++i)
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{//check each sock for data and handle it
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csock = sock_arr[i];
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if(csock == NULL){continue;}
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if(SDLNet_SocketReady(csock)){
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ret = SDLNet_TCP_Recv(csock, pack, PACKSZ);
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if(ret < PACKSZ){
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printf("TCP recv error: %s\n", SDLNet_GetError());
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sock_arr[i] = NULL;
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SDLNet_TCP_DelSocket(socks, csock);
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SDLNet_TCP_Close(csock);
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continue;
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}
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read_to_buff((Uint32*)buff, (Uint32*)pack, PACKSZ);
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switch(((packet*)buff)->type)
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{
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case G_STATE:
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PRINT_M("got to get state case");
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break;
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case S_STATE:
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PRINT_M("got to set state case");
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break;
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case HOSTS_REQ:
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PRINT_M("got to hosts request state");
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break;
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case NEW_HOST:
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PRINT_M("got to new host state");
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break;
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case JOIN_REQ:
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PRINT_M("got to join request state");
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break;
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case U_NAME:
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PRINT_M("got to update name state");
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flag = 0;
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break;
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}
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}
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}
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}
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else if (csock) {
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cip = SDLNet_TCP_GetPeerAddress(csock);
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if(!cip){
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printf("get peer addr error: %s\n", SDLNet_GetError());
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}
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else {
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PRINT_M("we got a new connection!");
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if(SDLNet_TCP_AddSocket(socks, csock) <= 0){
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printf("add sock to set error: %s\n", SDLNet_GetError());
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}
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for(i = 0; i < MAX_SOCKS; ++i){
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if(sock_arr[i] == NULL){ sock_arr[i] = csock; break; }
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}
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}
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}
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return;
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}
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SDLNet_TCP_Close(sock);
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SDLNet_Quit();
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SDL_Quit();
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}
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int main(void)
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{
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game_server();
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puts("donzo");
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return 0;
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}
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