git had the makefile ignored and not im stranded. updated gitignoreand have a good starting point for the game server. working on moving it into the game
This commit is contained in:
53
net/client.c
53
net/client.c
@@ -3,15 +3,16 @@
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#include <SDL2/SDL_net.h>
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#include <SDL2/SDL.h>
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#include <string.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <mydebug.h>
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#include <net.h>
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#define SECS 1
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char buf[PACKSZ];
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char pack[PACKSZ];
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packet msg;
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int main(void)
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{
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@@ -36,18 +37,46 @@ int main(void)
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printf("SDL_Net_TCP_Open error: %s\n", SDLNet_GetError());
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exit(1);
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}
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PRINT_M("starting");
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msg.type = G_STATE;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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PRINT_M("packed up!");
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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ret = SDLNet_TCP_Recv(sock, pack, PACKSZ);
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if(ret <=0 )
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{
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printf("error in TCP Recv: %s\n", SDLNet_GetError());
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}
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read_to_buff(buf, pack, PACKSZ);
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msg.type = S_STATE;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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msg.type = HOSTS_REQ;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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msg.type = NEW_HOST;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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msg.type = JOIN_REQ;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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msg.type = U_NAME;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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printf("got msg: %s\n", buf);
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SDLNet_TCP_Close(sock);
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SDLNet_Quit();
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SDL_Quit();
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