working on making game lobbies and joining them
This commit is contained in:
92
net/client.c
92
net/client.c
@@ -1,92 +0,0 @@
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//troy Rosin
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#include <SDL2/SDL_net.h>
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#include <SDL2/SDL.h>
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#include <string.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <mydebug.h>
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#include <net.h>
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#define SECS 1
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char buf[PACKSZ];
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char pack[PACKSZ];
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packet msg;
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int main(void)
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{
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IPaddress ip;
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TCPsocket sock;
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int ret = 0;
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SDL_Init(0);
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SDLNet_Init();
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if(SDLNet_ResolveHost(&ip, SERVER, PORT) == -1)
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{
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printf("SDLNet_resolvehost error: %s\n", SDLNet_GetError());
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exit(1);
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}
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sock = SDLNet_TCP_Open(&ip);
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if(!sock)
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{
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printf("SDL_Net_TCP_Open error: %s\n", SDLNet_GetError());
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exit(1);
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}
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PRINT_M("starting");
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msg.type = G_STATE;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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PRINT_M("packed up!");
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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msg.type = S_STATE;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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msg.type = HOSTS_REQ;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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msg.type = NEW_HOST;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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msg.type = JOIN_REQ;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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msg.type = U_NAME;
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write_to_buff((Uint32*)pack, (Uint32*)&msg, PACKSZ);
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SDLNet_TCP_Send(sock, pack, PACKSZ);
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PRINT_M("sent");
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sleep(SECS);
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SDLNet_TCP_Close(sock);
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SDLNet_Quit();
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SDL_Quit();
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puts("donzo");
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return 0;
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}
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