made the join game screen to get ready for attaching to host and also made a protocol doc
This commit is contained in:
62
input.c
62
input.c
@@ -12,6 +12,7 @@ void handle_input_mainmenu(SDL_Event *e);
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void handle_input_battle(SDL_Event *e);
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void handle_input_overworld(SDL_Event *e);
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void handle_input_host(SDL_Event *e);
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void handle_input_join(SDL_Event *e);
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void mainmenu_selection_state()
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{
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@@ -74,11 +75,15 @@ void handle_event(SDL_Event *e){
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case HOST:
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handle_input_host(e);
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break;
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case JOIN:
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handle_input_join(e);
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break;
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default:
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if(e->type == SDL_KEYDOWN && e->key.keysym.sym == SDLK_ESCAPE)
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{
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running = 0;
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}
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}
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}
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return;
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}
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@@ -199,3 +204,58 @@ void handle_input_host(SDL_Event *e)
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}
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return;
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}
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void handle_input_join(SDL_Event *e)
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{
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int oldlen, inputlen;
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char tempname[MAX_NAMESZ], *nameptr;
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nameptr = join_get_name_ptr();
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strcpy(tempname, nameptr);
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oldlen = strlen(tempname);
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switch(e->type)
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{
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case SDL_KEYUP:
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break;
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case SDL_KEYDOWN:
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switch(e->key.keysym.sym)
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{
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case SDLK_ESCAPE:
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running = 0;
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break;
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case SDLK_BACKSPACE:
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PRINT_M(got backspace)
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if(oldlen == 0){ break; }
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tempname[oldlen - 1] = '\0';
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strcpy(nameptr, tempname);
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break;
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}
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break;
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case SDL_TEXTINPUT:
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inputlen = strlen(e->text.text);
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PRINT_M(got text input event)
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if(oldlen + inputlen > MAX_NAMESZ -1){ break; }
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strcat(tempname, e->text.text);
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strcpy(nameptr, tempname);
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break;
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case SDL_MOUSEBUTTONDOWN:
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switch(join_over_object())
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{
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case NO_OBJECT:
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break;
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case JOIN_GAME_BUTTON:
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PRINT_M(JOIN_GAME BUTTON)
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//check name field and send it off bb
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break;
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case LOBBY_NAME_BOX:
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join_set_selected(LOBBY_NAME_SEL);
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break;
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case PLAYER_NAME_BOX:
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join_set_selected(PLAYER_NAME_SEL);
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break;
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}
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break;
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}
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return;
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}
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