made the join game screen to get ready for attaching to host and also made a protocol doc

This commit is contained in:
2026-02-05 15:01:44 -06:00
parent 47987ca439
commit 468ab94aa7
12 changed files with 642 additions and 334 deletions

View File

@@ -17,7 +17,6 @@
SDL_Rect mouse_rect;
SDL_Rect bot_rect, hand_rect;
SDL_Point mouse_pos;
int check_col(int i);
int selected_card;
@@ -32,7 +31,6 @@ void start_battle(){
dragging = 0;
PRINT_M(STARTING GAME LOOP);
//SDL_Texture *maroon = IMG_LoadTexture(renderer, "assets/maroon.png");
SDL_Texture *grid = IMG_LoadTexture(renderer, "assets/battle_grid.png");
SDL_Texture *card = IMG_LoadTexture(renderer, "assets/default_card.png");
SDL_Texture *selected = IMG_LoadTexture(renderer, "assets/selected_card.png");
@@ -164,8 +162,7 @@ void start_battle(){
else { selected_card = -1; }
for(i = 0; i < hand.handsize; i++)
{
hand.card_rects[i].x = hand_rect.x + BOARDER_THICKNESS + ( spacing * i)
- ((CARD_SIZE - CARD_W)>>1) ;
hand.card_rects[i].x = hand_rect.x + BOARDER_THICKNESS + ( spacing * i);
hand.card_rects[i].y = hand_rect.y + BOARDER_THICKNESS;
if(check && SDL_PointInRect(&mouse_pos, &(hand.card_rects[i])))
{