added new screens and getting ready for networking, looking at SDL_net for cross platfrom networking so i dont have to touch windows
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137
server_test.c
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137
server_test.c
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/*
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** server.c -- a stream socket server demo
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <errno.h>
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#include <string.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include <arpa/inet.h>
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#include <sys/wait.h>
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#include <signal.h>
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#define PORT "3490" // the port users will be connecting to
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#define BACKLOG 10 // how many pending connections queue will hold
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void sigchld_handler(int s)
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{
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(void)s; // quiet unused variable warning
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// waitpid() might overwrite errno, so we save and restore it:
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int saved_errno = errno;
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while(waitpid(-1, NULL, WNOHANG) > 0);
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errno = saved_errno;
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}
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// get sockaddr, IPv4 or IPv6:
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void *get_in_addr(struct sockaddr *sa)
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{
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if (sa->sa_family == AF_INET) {
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return &(((struct sockaddr_in*)sa)->sin_addr);
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}
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return &(((struct sockaddr_in6*)sa)->sin6_addr);
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}
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int main(void)
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{
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// listen on sock_fd, new connection on new_fd
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int sockfd, new_fd;
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struct addrinfo hints, *servinfo, *p;
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struct sockaddr_storage their_addr; // connector's address info
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socklen_t sin_size;
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struct sigaction sa;
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int yes=1;
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char s[INET6_ADDRSTRLEN];
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int rv;
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memset(&hints, 0, sizeof hints);
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_flags = AI_PASSIVE; // use my IP
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if ((rv = getaddrinfo(NULL, PORT, &hints, &servinfo)) != 0) {
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fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
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return 1;
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}
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// loop through all the results and bind to the first we can
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for(p = servinfo; p != NULL; p = p->ai_next) {
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if ((sockfd = socket(p->ai_family, p->ai_socktype,
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p->ai_protocol)) == -1) {
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perror("server: socket");
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continue;
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}
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if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes,
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sizeof(int)) == -1) {
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perror("setsockopt");
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exit(1);
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}
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if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
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close(sockfd);
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perror("server: bind");
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continue;
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}
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break;
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}
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freeaddrinfo(servinfo); // all done with this structure
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if (p == NULL) {
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fprintf(stderr, "server: failed to bind\n");
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exit(1);
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}
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if (listen(sockfd, BACKLOG) == -1) {
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perror("listen");
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exit(1);
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}
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sa.sa_handler = sigchld_handler; // reap all dead processes
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sigemptyset(&sa.sa_mask);
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sa.sa_flags = SA_RESTART;
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if (sigaction(SIGCHLD, &sa, NULL) == -1) {
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perror("sigaction");
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exit(1);
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}
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printf("server: waiting for connections...\n");
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while(1) { // main accept() loop
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sin_size = sizeof their_addr;
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new_fd = accept(sockfd, (struct sockaddr *)&their_addr,
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&sin_size);
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if (new_fd == -1) {
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perror("accept");
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continue;
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}
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inet_ntop(their_addr.ss_family,
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get_in_addr((struct sockaddr *)&their_addr),
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s, sizeof s);
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printf("server: got connection from %s\n", s);
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if (!fork()) { // this is the child process
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close(sockfd); // child doesn't need the listener
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if (send(new_fd, "Hello, world!", 13, 0) == -1)
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perror("send");
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close(new_fd);
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exit(0);
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}
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close(new_fd); // parent doesn't need this
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}
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return 0;
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}
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