added new screens and getting ready for networking, looking at SDL_net for cross platfrom networking so i dont have to touch windows

This commit is contained in:
2026-01-24 19:12:36 -06:00
parent a698c0eb41
commit 3aaf5021cc
468 changed files with 262023 additions and 59 deletions

129
input.c
View File

@@ -2,12 +2,38 @@
#include <SDL2/SDL.h>
#include <game.h>
#include <main.h>
#include <overworld.h>
#include <host.h>
#include <mydebug.h>
extern int running;
void handle_input_mainmenu(SDL_Event *e);
void handle_input_battle(SDL_Event *e);
void handle_input_overworld(SDL_Event *e);
void handle_input_host(SDL_Event *e);
void mainmenu_selection_state()
{
switch (selected_index)
{
case START_GAME:
state = START;
break;
case HOST_GAME:
state = HOST;
break;
case JOIN_GAME:
state = JOIN;
break;
case OPTIONS_MENU:
state = OPTIONS;
break;
case EXIT_GAME:
running = 0;
break;
}
}
void handle_event(SDL_Event *e){
while(SDL_PollEvent(e))
@@ -19,6 +45,10 @@ void handle_event(SDL_Event *e){
{
handle_input_mainmenu(e);
}
if(e->type == SDL_MOUSEBUTTONDOWN)
{
mainmenu_selection_state();
}
break;
case BATTLE:
switch (e->type)
@@ -33,6 +63,22 @@ void handle_event(SDL_Event *e){
dragging = LETGO;
}
break;
case OVERWORLD:
switch(e->type)
{
case SDL_KEYDOWN:
handle_input_overworld(e);
break;
}
break;
case HOST:
handle_input_host(e);
break;
default:
if(e->type == SDL_KEYDOWN && e->key.keysym.sym == SDLK_ESCAPE)
{
running = 0;
}
}
return;
}
@@ -44,22 +90,20 @@ void handle_input_mainmenu(SDL_Event *e)
case SDLK_ESCAPE:
running = 0;
break;
case SDLK_UP:
case SDLK_w:
if (selected_index) { selected_index--; }
else { selected_index = MAIN_SELECTIONS - 1; }
selected_index %= MAIN_SELECTIONS;
break;
case SDLK_DOWN:
case SDLK_s:
selected_index++;
selected_index %= MAIN_SELECTIONS;
break;
case SDLK_RETURN:
if(selected_index == EXIT_GAME){
running = 0;
}
else{
state = BATTLE;
}
mainmenu_selection_state();
break;
}
return;
}
@@ -72,8 +116,75 @@ void handle_input_battle(SDL_Event *e)
case SDLK_ESCAPE:
running = 0;
break;
default:
printf("%d", (char)e->key.keysym.sym);
}
return;
}
void handle_input_overworld(SDL_Event *e)
{
PLAYER *plr = get_this_player();
switch(e->key.keysym.sym)
{
case SDLK_ESCAPE:
running = 0;
break;
case SDLK_UP:
case SDLK_w:
plr->pos.y -= 1;
break;
case SDLK_DOWN:
case SDLK_s:
plr->pos.y += 1;
break;
case SDLK_RIGHT:
case SDLK_d:
plr->pos.x += 1;
break;
case SDLK_LEFT:
case SDLK_a:
plr->pos.x -= 1;
break;
}
return;
}
void handle_input_host(SDL_Event *e)
{
int oldlen, inputlen;
char tempname[MAX_NAMESZ], *nameptr;
nameptr = get_this_name(0);
strcpy(tempname, nameptr);
oldlen = strlen(tempname);
inputlen = strlen(e->text.text);
switch(e->type)
{
case SDL_KEYUP:
break;
case SDL_KEYDOWN:
switch(e->key.keysym.sym)
{
case SDLK_ESCAPE:
running = 0;
break;
case SDLK_BACKSPACE:
PRINT_M(got backspace)
if(oldlen == 0){ break; }
tempname[oldlen - 1] = '\0';
strcpy(nameptr, tempname);
break;
}
break;
case SDL_TEXTINPUT:
PRINT_M(got text input event)
if(oldlen + inputlen > MAX_NAMESZ -1){ break; }
strcat(tempname, e->text.text);
strcpy(nameptr, tempname);
break;
default:
printf("got event type: %u\n", e->type);
}
return;
}