added new screens and getting ready for networking, looking at SDL_net for cross platfrom networking so i dont have to touch windows
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include/battle.h
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22
include/battle.h
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//Troy Rosin
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#ifndef __battle_h__
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#define __battle_h__
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#include <SDL2/SDL.h>
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#define GRID_SPACING 4
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#define BATTLE_COLS 7
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#define BATTLE_ROWS 6
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SDL_Rect *battle_rows[BATTLE_ROWS];
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SDL_Rect enemy_backrow[BATTLE_COLS];
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SDL_Rect enemy_frontrow[BATTLE_COLS];
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SDL_Rect friendly_frontrow[BATTLE_COLS];
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SDL_Rect friendly_midrow[BATTLE_COLS];
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SDL_Rect friendly_backrow[BATTLE_COLS];
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SDL_Rect friendly_farrow[BATTLE_COLS];
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#endif
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