added new screens and getting ready for networking, looking at SDL_net for cross platfrom networking so i dont have to touch windows
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SDL2_net-2.2.0/SDLnetselect.c
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160
SDL2_net-2.2.0/SDLnetselect.c
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/*
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SDL_net: An example cross-platform network library for use with SDL
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDLnetsys.h"
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#include "SDL_net.h"
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/* The select() API for network sockets */
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struct SDLNet_Socket {
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int ready;
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SOCKET channel;
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};
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struct _SDLNet_SocketSet {
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int numsockets;
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int maxsockets;
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struct SDLNet_Socket **sockets;
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};
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/* Allocate a socket set for use with SDLNet_CheckSockets()
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This returns a socket set for up to 'maxsockets' sockets, or NULL if
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the function ran out of memory.
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*/
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SDLNet_SocketSet SDLNet_AllocSocketSet(int maxsockets)
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{
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struct _SDLNet_SocketSet *set;
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int i;
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set = (struct _SDLNet_SocketSet *)SDL_malloc(sizeof(*set));
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if ( set != NULL ) {
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set->numsockets = 0;
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set->maxsockets = maxsockets;
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set->sockets = (struct SDLNet_Socket **)SDL_malloc
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(maxsockets*sizeof(*set->sockets));
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if ( set->sockets != NULL ) {
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for ( i=0; i<maxsockets; ++i ) {
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set->sockets[i] = NULL;
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}
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} else {
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SDL_free(set);
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set = NULL;
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}
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}
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return(set);
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}
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/* Add a socket to a set of sockets to be checked for available data */
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int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
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{
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if ( sock != NULL ) {
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if ( set->numsockets == set->maxsockets ) {
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SDLNet_SetError("socketset is full");
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return(-1);
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}
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set->sockets[set->numsockets++] = (struct SDLNet_Socket *)sock;
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}
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return(set->numsockets);
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}
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/* Remove a socket from a set of sockets to be checked for available data */
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int SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
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{
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int i;
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if ( sock != NULL ) {
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for ( i=0; i<set->numsockets; ++i ) {
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if ( set->sockets[i] == (struct SDLNet_Socket *)sock ) {
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break;
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}
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}
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if ( i == set->numsockets ) {
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SDLNet_SetError("socket not found in socketset");
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return(-1);
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}
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--set->numsockets;
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for ( ; i<set->numsockets; ++i ) {
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set->sockets[i] = set->sockets[i+1];
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}
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}
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return(set->numsockets);
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}
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/* This function checks to see if data is available for reading on the
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given set of sockets. If 'timeout' is 0, it performs a quick poll,
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otherwise the function returns when either data is available for
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reading, or the timeout in milliseconds has elapsed, which ever occurs
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first. This function returns the number of sockets ready for reading,
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or -1 if there was an error with the select() system call.
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*/
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int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
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{
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int i;
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SOCKET maxfd;
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int retval;
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struct timeval tv;
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fd_set mask;
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/* Find the largest file descriptor */
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maxfd = 0;
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for ( i=set->numsockets-1; i>=0; --i ) {
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if ( set->sockets[i]->channel > maxfd ) {
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maxfd = set->sockets[i]->channel;
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}
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}
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/* Check the file descriptors for available data */
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do {
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SDLNet_SetLastError(0);
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/* Set up the mask of file descriptors */
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FD_ZERO(&mask);
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for ( i=set->numsockets-1; i>=0; --i ) {
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FD_SET(set->sockets[i]->channel, &mask);
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}
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/* Set up the timeout */
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tv.tv_sec = timeout/1000;
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tv.tv_usec = (timeout%1000)*1000;
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/* Look! */
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retval = select(maxfd+1, &mask, NULL, NULL, &tv);
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} while ( SDLNet_GetLastError() == EINTR );
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/* Mark all file descriptors ready that have data available */
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if ( retval > 0 ) {
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for ( i=set->numsockets-1; i>=0; --i ) {
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if ( FD_ISSET(set->sockets[i]->channel, &mask) ) {
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set->sockets[i]->ready = 1;
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}
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}
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}
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return(retval);
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}
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/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
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void SDLNet_FreeSocketSet(SDLNet_SocketSet set)
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{
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if ( set ) {
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SDL_free(set->sockets);
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SDL_free(set);
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}
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}
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