added new screens and getting ready for networking, looking at SDL_net for cross platfrom networking so i dont have to touch windows
This commit is contained in:
293
SDL2_net-2.2.0/SDLnetTCP.c
Normal file
293
SDL2_net-2.2.0/SDLnetTCP.c
Normal file
@@ -0,0 +1,293 @@
|
||||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
/* The network API for TCP sockets */
|
||||
|
||||
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
|
||||
we'll just have two completely different sections here.
|
||||
*/
|
||||
|
||||
struct _TCPsocket {
|
||||
int ready;
|
||||
SOCKET channel;
|
||||
IPaddress remoteAddress;
|
||||
IPaddress localAddress;
|
||||
int sflag;
|
||||
};
|
||||
|
||||
/* Open a TCP network socket
|
||||
If 'remote' is NULL, this creates a local server socket on the given port,
|
||||
otherwise a TCP connection to the remote host and port is attempted.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
TCPsocket SDLNet_TCP_Open(IPaddress *ip)
|
||||
{
|
||||
TCPsocket sock;
|
||||
struct sockaddr_in sock_addr;
|
||||
|
||||
/* Allocate a TCP socket structure */
|
||||
sock = (TCPsocket)SDL_malloc(sizeof(*sock));
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Open the socket */
|
||||
sock->channel = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if ( sock->channel == INVALID_SOCKET ) {
|
||||
SDLNet_SetError("Couldn't create socket");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Connect to remote, or bind locally, as appropriate */
|
||||
if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) ) {
|
||||
|
||||
/* ######### Connecting to remote */
|
||||
SDL_memset(&sock_addr, 0, sizeof(sock_addr));
|
||||
sock_addr.sin_family = AF_INET;
|
||||
sock_addr.sin_addr.s_addr = ip->host;
|
||||
sock_addr.sin_port = ip->port;
|
||||
|
||||
/* Connect to the remote host */
|
||||
if ( connect(sock->channel, (struct sockaddr *)&sock_addr,
|
||||
sizeof(sock_addr)) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't connect to remote host");
|
||||
goto error_return;
|
||||
}
|
||||
sock->sflag = 0;
|
||||
} else {
|
||||
|
||||
/* ########## Binding locally */
|
||||
SDL_memset(&sock_addr, 0, sizeof(sock_addr));
|
||||
sock_addr.sin_family = AF_INET;
|
||||
sock_addr.sin_addr.s_addr = INADDR_ANY;
|
||||
sock_addr.sin_port = ip->port;
|
||||
|
||||
/*
|
||||
* Windows gets bad mojo with SO_REUSEADDR:
|
||||
* http://www.devolution.com/pipermail/sdl/2005-September/070491.html
|
||||
* --ryan.
|
||||
*/
|
||||
#ifndef WIN32
|
||||
/* allow local address reuse */
|
||||
{ int yes = 1;
|
||||
setsockopt(sock->channel, SOL_SOCKET, SO_REUSEADDR, (char*)&yes, sizeof(yes));
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Bind the socket for listening */
|
||||
if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
|
||||
sizeof(sock_addr)) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't bind to local port");
|
||||
goto error_return;
|
||||
}
|
||||
if ( listen(sock->channel, 5) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't listen to local port");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Set the socket to non-blocking mode for accept() */
|
||||
#if defined(__BEOS__) && defined(SO_NONBLOCK)
|
||||
/* On BeOS r5 there is O_NONBLOCK but it's for files only */
|
||||
{
|
||||
long b = 1;
|
||||
setsockopt(sock->channel, SOL_SOCKET, SO_NONBLOCK, &b, sizeof(b));
|
||||
}
|
||||
#elif defined(O_NONBLOCK)
|
||||
{
|
||||
fcntl(sock->channel, F_SETFL, O_NONBLOCK);
|
||||
}
|
||||
#elif defined(WIN32)
|
||||
{
|
||||
unsigned long mode = 1;
|
||||
ioctlsocket (sock->channel, FIONBIO, &mode);
|
||||
}
|
||||
#elif defined(__OS2__)
|
||||
{
|
||||
int dontblock = 1;
|
||||
ioctl(sock->channel, FIONBIO, &dontblock);
|
||||
}
|
||||
#else
|
||||
#warning How do we set non-blocking mode on other operating systems?
|
||||
#endif
|
||||
sock->sflag = 1;
|
||||
}
|
||||
sock->ready = 0;
|
||||
|
||||
#ifdef TCP_NODELAY
|
||||
/* Set the nodelay TCP option for real-time games */
|
||||
{ int yes = 1;
|
||||
setsockopt(sock->channel, IPPROTO_TCP, TCP_NODELAY, (char*)&yes, sizeof(yes));
|
||||
}
|
||||
#else
|
||||
#warning Building without TCP_NODELAY
|
||||
#endif /* TCP_NODELAY */
|
||||
|
||||
/* Fill in the channel host address */
|
||||
sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
|
||||
sock->remoteAddress.port = sock_addr.sin_port;
|
||||
|
||||
/* The socket is ready */
|
||||
return(sock);
|
||||
|
||||
error_return:
|
||||
SDLNet_TCP_Close(sock);
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
/* Accept an incoming connection on the given server socket.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
TCPsocket SDLNet_TCP_Accept(TCPsocket server)
|
||||
{
|
||||
TCPsocket sock;
|
||||
struct sockaddr_in sock_addr;
|
||||
socklen_t sock_alen;
|
||||
|
||||
/* Only server sockets can accept */
|
||||
if ( ! server->sflag ) {
|
||||
SDLNet_SetError("Only server sockets can accept()");
|
||||
return(NULL);
|
||||
}
|
||||
server->ready = 0;
|
||||
|
||||
/* Allocate a TCP socket structure */
|
||||
sock = (TCPsocket)SDL_malloc(sizeof(*sock));
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Accept a new TCP connection on a server socket */
|
||||
sock_alen = sizeof(sock_addr);
|
||||
sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr,
|
||||
&sock_alen);
|
||||
if ( sock->channel == INVALID_SOCKET ) {
|
||||
SDLNet_SetError("accept() failed");
|
||||
goto error_return;
|
||||
}
|
||||
#ifdef WIN32
|
||||
{
|
||||
/* passing a zero value, socket mode set to block on */
|
||||
unsigned long mode = 0;
|
||||
ioctlsocket (sock->channel, FIONBIO, &mode);
|
||||
}
|
||||
#elif defined(O_NONBLOCK)
|
||||
{
|
||||
int flags = fcntl(sock->channel, F_GETFL, 0);
|
||||
fcntl(sock->channel, F_SETFL, flags & ~O_NONBLOCK);
|
||||
}
|
||||
#endif /* WIN32 */
|
||||
sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
|
||||
sock->remoteAddress.port = sock_addr.sin_port;
|
||||
|
||||
sock->sflag = 0;
|
||||
sock->ready = 0;
|
||||
|
||||
/* The socket is ready */
|
||||
return(sock);
|
||||
|
||||
error_return:
|
||||
SDLNet_TCP_Close(sock);
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
/* Get the IP address of the remote system associated with the socket.
|
||||
If the socket is a server socket, this function returns NULL.
|
||||
*/
|
||||
IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
|
||||
{
|
||||
if ( sock->sflag ) {
|
||||
return(NULL);
|
||||
}
|
||||
return(&sock->remoteAddress);
|
||||
}
|
||||
|
||||
/* Send 'len' bytes of 'data' over the non-server socket 'sock'
|
||||
This function returns the actual amount of data sent. If the return value
|
||||
is less than the amount of data sent, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
|
||||
{
|
||||
const Uint8 *data = (const Uint8 *)datap; /* For pointer arithmetic */
|
||||
int sent, left;
|
||||
|
||||
/* Server sockets are for accepting connections only */
|
||||
if ( sock->sflag ) {
|
||||
SDLNet_SetError("Server sockets cannot send");
|
||||
return(-1);
|
||||
}
|
||||
|
||||
/* Keep sending data until it's sent or an error occurs */
|
||||
left = len;
|
||||
sent = 0;
|
||||
SDLNet_SetLastError(0);
|
||||
do {
|
||||
len = send(sock->channel, (const char *) data, left, 0);
|
||||
if ( len > 0 ) {
|
||||
sent += len;
|
||||
left -= len;
|
||||
data += len;
|
||||
}
|
||||
} while ( (left > 0) && ((len > 0) || (SDLNet_GetLastError() == EINTR)) );
|
||||
|
||||
return(sent);
|
||||
}
|
||||
|
||||
/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
|
||||
and store them in the buffer pointed to by 'data'.
|
||||
This function returns the actual amount of data received. If the return
|
||||
value is less than or equal to zero, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
|
||||
{
|
||||
int len;
|
||||
|
||||
/* Server sockets are for accepting connections only */
|
||||
if ( sock->sflag ) {
|
||||
SDLNet_SetError("Server sockets cannot receive");
|
||||
return(-1);
|
||||
}
|
||||
|
||||
SDLNet_SetLastError(0);
|
||||
do {
|
||||
len = recv(sock->channel, (char *) data, maxlen, 0);
|
||||
} while ( SDLNet_GetLastError() == EINTR );
|
||||
|
||||
sock->ready = 0;
|
||||
return(len);
|
||||
}
|
||||
|
||||
/* Close a TCP network socket */
|
||||
void SDLNet_TCP_Close(TCPsocket sock)
|
||||
{
|
||||
if ( sock != NULL ) {
|
||||
if ( sock->channel != INVALID_SOCKET ) {
|
||||
closesocket(sock->channel);
|
||||
}
|
||||
SDL_free(sock);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user