//Troy Rosin

#ifndef __battle_h__
#define __battle_h__

#include <SDL2/SDL.h>

#define GRID_SPACING 4

#define BATTLE_COLS 7
#define BATTLE_ROWS 6

SDL_Rect *battle_rows[BATTLE_ROWS];
SDL_Rect enemy_backrow[BATTLE_COLS];
SDL_Rect enemy_frontrow[BATTLE_COLS];

SDL_Rect friendly_frontrow[BATTLE_COLS];
SDL_Rect friendly_midrow[BATTLE_COLS];
SDL_Rect friendly_backrow[BATTLE_COLS];
SDL_Rect friendly_farrow[BATTLE_COLS];

#endif
