//Troy Rosin

#ifndef __main_h__
#define __main_h__

#include <SDL2/SDL.h>

#define DEF_WINDOW_WIDTH 1920
#define DEF_WINDOW_HEIGHT 1080



extern int running;
extern int state;

#define START_GAME 0
#define HOST_GAME 1
#define JOIN_GAME 2
#define OPTIONS_MENU 3
#define EXIT_GAME 4
#define MAIN_SELECTIONS 5
extern int selected_index;


extern SDL_Window* window;
extern SDL_Renderer* renderer;
extern SDL_Event event;

#endif
